
SPECIAL in Fallout Shelter works slightly differently than in other games as Skills do not exist in this game. For an overview of Fallout Shelter content, please refer to " Portal:Fallout Shelter.".For SPECIAL implementations in other Fallout games, please see " SPECIAL".For details, please see the respective articles. The content is not described in full detail on this page.So, unless you have some legendary outfits with +7's in some stat.chances are they won't be wearing what you sent them out with.This page describes the SPECIAL implementation in Fallout Shelter. So, you could outfit them with a +3 luck and when they come back, they might be wearing some +3 charisma and +2 strength outfit instead. They always go for the outfit with higher points. I wouldn't worry much about what outfit you give explorers. If they have high endurance, then they have higher amount of HP's (and yes, they will level up during quests sometimes) plus that radiation resilience cuz lord knows we get lots of radscorpions on them higher level quests.Įdit: Also. Then the quest is failed, you have to pay to resurrect them all, and start all over again.


Nothing worse than having your characters dying off during the quest cuz you ran out of stimpaks. HP's ARE important due to the amount of enemy you'll be facing and limit for how many stimpaks you can send them with. Endurance is the main stat you want to focus on for ALL dwellers because it affects their overall HP's and resilience against radiation. I can forget the Need to have more then 25 Radaway production and Save the space in my Vault for something else. But again, 25 people that's alot caps, Junk and Other things coming back. You can send out 25 people, so I see little to no real reason for them to be wearing anything else other then MAYBE a luck suit for High Cap return.

At 11 or 12 endurance you don't have to worry about packing Rad away. If I'm sending others out for Exploring I Just equip them with a Suit with a little endurance and some other stats and send them on there way. I'm not that Terrible at timing so Perception is a pass. Using a Crit on an enemy that's not a Big threat is a bit of a waste. I don't Care too much for crit hits Unless I know I'm going up against a Big Enemy like an Alpha Deathclaw or Glowing Rad Scorpion, in which case I'll just save the crit for it.

Personally when it comes to quest, I just Go with Agility for Faster Firing rate. It doesn't do anything for you unless you're leveling through Quest, which is a bad way to level.
